After some chat with Nvidia, such a solution got the green light and Nvidia Deep Learning Anti-Aliasing (DLAA) was born. If you have a powerful modern gaming PC you will already be able to run ESO at 4K, with 120fps+ if you wish – so the developers got to thinking whether they could apply DLSS technology without the upscaling – rather for the 'fantastic AA quality' at full native resolutions. This is where we are now, but what if a game is already performing great without the need for tech tricks like DLSS, FSR or XeSS? Such is the case with Elder Scrolls Online, a 2014 MMO game which is still popular and being maintained by its developers. Of course, AMD has jumped on the new technology super sampling bandwagon with its FSR, and Intel announced XeSS upscaling technology recently, to whip up excitement for its Arc Alchemist GPUs coming early next year. We got our first taste of DLSS technology about three years ago, but it was significantly refined with DLSS 2.0 in March 2020 and RTX GPU owners got 8K gaming, VR support and more with DLSS 2.1's introduction in September the same year. Nvidia's Deep Learning Super Sampling has been a major feature in gaming graphics advancement over recent years.